MentalRay Material Pass support

Just for future reference, sometimes a blog may also serve in this

mia_material_x_passes
With pass contribution map support: Diffuse, Diffuse Without Shadows, Direct Irradiance, Direct Irradiance Without Shadows, Raw Shadow, Shadow, Specular, Specular Without Shadows, Translucence, Translucence Without Shadows. Without pass contribution map support: Incandescence, Indirect, Reflection, Refraction Partial pass contribution map support (Diffuse pass matches pass conribution maps): Beauty

mi_metallic_paint_x_passes Ambient Material Color, Beauty, Diffuse, Direct Irradiance, Indirect, Reflection, Specular

misss_fast_shader_x_passes Beauty, Diffuse, Direct Irradiance, Specular

mi_car_paint_phen_x_passes Ambient Material Color, Beauty, Diffuse, Direct Irradiance, Indirect, Reflection, Specular