I’m just tring to deform a canvas that could be potentially used in a VR/MR/AR/XR environemnt. The idea is to keep the deformation on the “EDITOR” side, I will not calculate anything about the deformation in realtime.

[DeformedUI project] :

Simple Deformed Ui

SDF Shader

Signed Distance Filed is a shading technique really usefull with bitmap font This repo rapresent an implentation of this technique in Unity. The SDF shader is based on this Valve paper

The goal of this projec is to keep a reference on how to use the SDF shader in his entire pipeline.

![alt text] ( “Sdf Sample”)

SVN-Slack Integration


Today I wanna speak about the integration of Svn in Slack. Slack is a really powerful tool and Subversion as well. But in those developer days everything should be connected and customizable. So what happen if I wont to notify to everyone who are involved in my project on how I’m working on it? Using just Slack I have to notify manually everyone the states of my work in a particular slack channel or in a private conversion. So fortunately there is a way to integrate Subversion with slack and to send all the commit log directly in a channel of Slack. The reason why I write an article is that is not so simple to integrate this ,because lot of app in slack need just to be installed. With subversion we have to do some extra-work in the machine who contain the repo.

Let’s see how to configure everything.


Read the Docs

Read the Docs hosts documentation, making it fully searchable and easy to find. You can import your docs using any major version control system, including Mercurial, Git, Subversion, and Bazaar. We support webhooks so your docs get built when you commit code. There’s also support for versioning so you can build docs from tags and branches of your code in your repository. A full list of features is available.

Ho trovato per caso questo sito….da esplorare

MentalRay Material Pass support

Just for future reference, sometimes a blog may also serve in this