Filter Hierarchy

Filter Hierarchy

Often in my experience in Unity I heavily retouched the scene, when I bake lights or ambient occlusion for example, props are never “ordered” as they should be. So i needed to write a tool that allow me to filter items based on the components in them and then rearrange them and parents at my leisure

Copy Components Tool

Copy Components Tool

This tool is probably one the most useful and simple tool i’ve written so far . He simply evaluates two objects , and copies the contents of one of these in the destination, as this obviously they have produced some more specific uses such copy of all components without specifying nothing or the possibility of eliminating a number of components from the recipient object

H.P.Lovecraft

H.P.Lovecraft

This character is Lovecraft, one of the four main characters of The Steampunk League. I modeled this character following both the concept, both the old 3d, in fact this model is a Revamp The character had already been previously modeled by another person and then rigged by me. However, it was decided to do it again and this is my version Obviously everything was sculpted and textured in ZBrush, ritopologgizzato Topogun and then rendered in the Marmoset, before being sent inside Unity

Vegetation Shader

Vegetation Shader

This is a simple demonstration of how I structured the shader for vegetation in the real-time rendering engine Unity

Waterfall Shader

Waterfall Shader

In this project, i had to create two shader that were operating on transparency in more depth than the standard shaders of Unity. At the specific request of the Art Director of DiXidiasoft, so I created a couple of shaders, one that blend the transparencies taken input from different textures and another that acts additively with respect to the color in the background

Triumph Tr3-A

Triumph Tr3-A

I did this project to test my skills of modeling and rendering… I used Maya and Mental Ray for the most part and I sought the help of ZBrush to sculpt the interior of Triumph

Mr Incredible

Mr Incredible

Mr Incredible, super hero and cartoon Pixar, wonderful. I wanted to make my own version for exercise. I used Maya and ZBrush

Dragon

Dragon

Another project in zBrush I saw this collectible toy in a comic shop and I’m loving it. So I did it again in zbrush right to practice

Kratos

Kratos

This was one of my first projects in zbrush, dates back to 2010 and is made with version 3.5 or so. At that time I loved this character, I had never rendered but it is time to publish it Obviously is just a sculpting exercise…hope you like

Madeleine

Madeleine

This is just a sculpting exercise. Made with zBrush

Living Room

Living Room

Just for fun, maya and photoshop

Barrett 98B

Barrett 98B

Just for fun, maya and photoshop

Ratatouille

Ratatouille

Just fun character creation in a moment of free time

Snake

Snake

Just a maxwell render test!!!